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2b2e5c6367bfa2eddae2b3ffd44150d1c42aabd6
o3de
/
Gems
/
Multiplayer
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History
Sergey Pereslavtsev
2b2e5c6367
Fixed client hierarchy construction to check for authority instead of controller
...
Signed-off-by: Sergey Pereslavtsev <
pereslav@amazon.com
>
2021-11-04 14:52:35 +00:00
..
LocalPredictionPlayerInputComponent.cpp
Merging latest dev
2021-10-21 10:11:37 -07:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
2021-10-01 15:04:50 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
2021-10-08 21:27:31 -07:00
NetworkCharacterComponent.cpp
merging latest dev
2021-10-01 09:53:16 -07:00
NetworkHierarchyChildComponent.cpp
Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
2021-10-26 19:10:46 -04:00
NetworkHierarchyRootComponent.cpp
Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
2021-10-26 19:10:46 -04:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.cpp
Fixed client hierarchy construction to check for authority instead of controller
2021-11-04 14:52:35 +00:00