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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
PrecompiledShaderAssetSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAsset.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetVariantCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderInputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroup.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroupLayout.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOutputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderStageType.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAsset.cpp Fix unused warnings release (#3677) 4 years ago
ShaderVariantKey.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantTreeAsset.cpp Remove extra/bad profile markers (#4031) 4 years ago