You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
This RenderStates is used to override the values in the final draw packet, if the values are valid; it's supposed to be initialized to invalid values, but it wasn't. So the depth compare function was getting set to Less instead of GreaterEqual. This wasn't a problem when using serialized assets from disk, because the deserialization uses the default constructor which did initialize m_renderStatesOverlay. No all Item constructors initialize m_renderStatesOverlay. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> Signed-off-by: Guthrie Adams <guthadam@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Asset | 4 years ago | |
| Buffer | 4 years ago | |
| Image | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| Shader | 4 years ago | |
| System | 4 years ago | |
| Base.cpp | 4 years ago | |
| FeatureProcessorDescriptor.cpp | 4 years ago | |
| GpuQuerySystemDescriptor.cpp | 4 years ago | |
| RPISystemDescriptor.cpp | 4 years ago | |
| ResourcePoolAsset.cpp | 4 years ago | |
| ResourcePoolAssetCreator.cpp | 4 years ago | |