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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Metrics Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402) 4 years ago
Shader.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderReloadDebugTracker.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderResourceGroup.cpp - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
ShaderResourceGroupPool.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderSystem.cpp Gems/Atom 4 years ago
ShaderVariant.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderVariantAsyncLoader.cpp Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago