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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderObject...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Features/SrgSemantics.azsli>
ShaderResourceGroup ObjectSrg : SRG_PerObject
{
row_major float3x4 m_modelToWorld;
row_major float3x4 m_modelToWorldInverse; // does not include extents
float3 m_outerObbHalfLengths;
float3 m_innerObbHalfLengths;
bool m_useParallaxCorrection;
float m_exposure;
TextureCube m_reflectionCubeMap;
float4x4 GetWorldMatrix()
{
float4x4 modelToWorld = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorld[0] = ObjectSrg::m_modelToWorld[0];
modelToWorld[1] = ObjectSrg::m_modelToWorld[1];
modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
return modelToWorld;
}
float4x4 GetWorldMatrixInverse()
{
float4x4 modelToWorldInverse = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorldInverse[0] = ObjectSrg::m_modelToWorldInverse[0];
modelToWorldInverse[1] = ObjectSrg::m_modelToWorldInverse[1];
modelToWorldInverse[2] = ObjectSrg::m_modelToWorldInverse[2];
return modelToWorldInverse;
}
}