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51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Features/SrgSemantics.azsli>
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ShaderResourceGroup ObjectSrg : SRG_PerObject
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{
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row_major float3x4 m_modelToWorld;
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row_major float3x4 m_modelToWorldInverse; // does not include extents
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float3 m_outerObbHalfLengths;
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float3 m_innerObbHalfLengths;
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bool m_useParallaxCorrection;
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float m_exposure;
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TextureCube m_reflectionCubeMap;
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float4x4 GetWorldMatrix()
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{
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float4x4 modelToWorld = float4x4(
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float4(1, 0, 0, 0),
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float4(0, 1, 0, 0),
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float4(0, 0, 1, 0),
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float4(0, 0, 0, 1));
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modelToWorld[0] = ObjectSrg::m_modelToWorld[0];
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modelToWorld[1] = ObjectSrg::m_modelToWorld[1];
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modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
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return modelToWorld;
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}
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float4x4 GetWorldMatrixInverse()
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{
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float4x4 modelToWorldInverse = float4x4(
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float4(1, 0, 0, 0),
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float4(0, 1, 0, 0),
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float4(0, 0, 1, 0),
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float4(0, 0, 0, 1));
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modelToWorldInverse[0] = ObjectSrg::m_modelToWorldInverse[0];
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modelToWorldInverse[1] = ObjectSrg::m_modelToWorldInverse[1];
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modelToWorldInverse[2] = ObjectSrg::m_modelToWorldInverse[2];
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return modelToWorldInverse;
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}
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}
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