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59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <QUndoCommand>
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class CommandHierarchyItemReparent
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: public QUndoCommand
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{
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public:
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void undo() override;
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void redo() override;
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static void Push(UndoStack* stack,
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HierarchyWidget* hierarchy,
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const HierarchyItemRawPtrList& items,
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const QTreeWidgetItemRawPtrList& itemParents);
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private:
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CommandHierarchyItemReparent(UndoStack* stack,
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HierarchyWidget* hierarchy,
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const HierarchyItemRawPtrList& items);
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struct ChildItem
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{
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AZ::EntityId m_id;
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AZ::EntityId m_parentId;
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int m_row;
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};
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using ChildItemList = AZStd::list < ChildItem >;
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void Reparent(ChildItemList& sourceChildren, ChildItemList& destChildren, bool& childrenSorted);
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UndoStack* m_stack;
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HierarchyWidget* m_hierarchy;
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ChildItemList m_sourceChildren;
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ChildItemList m_destinationChildren;
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bool m_sourceChildrenSorted;
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bool m_destinationChildrenSorted;
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EntityHelpers::EntityIdList m_listToValidate;
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// The first execution of redo() is done in REACTION to a Qt
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// event that has ALREADY completed some necessary work. We ONLY
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// want to execute all of redo() on SUBSEQUENT calls.
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bool m_isFirstExecution;
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};
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