/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include class CommandHierarchyItemReparent : public QUndoCommand { public: void undo() override; void redo() override; static void Push(UndoStack* stack, HierarchyWidget* hierarchy, const HierarchyItemRawPtrList& items, const QTreeWidgetItemRawPtrList& itemParents); private: CommandHierarchyItemReparent(UndoStack* stack, HierarchyWidget* hierarchy, const HierarchyItemRawPtrList& items); struct ChildItem { AZ::EntityId m_id; AZ::EntityId m_parentId; int m_row; }; using ChildItemList = AZStd::list < ChildItem >; void Reparent(ChildItemList& sourceChildren, ChildItemList& destChildren, bool& childrenSorted); UndoStack* m_stack; HierarchyWidget* m_hierarchy; ChildItemList m_sourceChildren; ChildItemList m_destinationChildren; bool m_sourceChildrenSorted; bool m_destinationChildrenSorted; EntityHelpers::EntityIdList m_listToValidate; // The first execution of redo() is done in REACTION to a Qt // event that has ALREADY completed some necessary work. We ONLY // want to execute all of redo() on SUBSEQUENT calls. bool m_isFirstExecution; };