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o3de/Gems/LyShine/Code/Editor/CanvasHelpers.h

27 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
namespace CanvasHelpers
{
//! Begin an undoable canvas change
AZStd::string BeginUndoableCanvasChange(AZ::EntityId canvasEntityId);
//! End an undoable canvas change
void EndUndoableCanvasChange(EditorWindow* editorWindow, const char* commandName, AZStd::string& canvasUndoXml);
//! Given a point in canvas space return the point in viewport space
AZ::Vector2 GetViewportPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& canvasPoint);
//! Given a point in viewport space convert to canvas space and snap. If snapToGrid is true it snaps to canvas snap distance, else to nearest pixel
AZ::Vector2 GetSnappedCanvasPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& viewportPoint, bool snapToGrid);
} // namespace CanvasHelpers