You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
|
|
|
namespace CanvasHelpers
|
|
{
|
|
//! Begin an undoable canvas change
|
|
AZStd::string BeginUndoableCanvasChange(AZ::EntityId canvasEntityId);
|
|
|
|
//! End an undoable canvas change
|
|
void EndUndoableCanvasChange(EditorWindow* editorWindow, const char* commandName, AZStd::string& canvasUndoXml);
|
|
|
|
//! Given a point in canvas space return the point in viewport space
|
|
AZ::Vector2 GetViewportPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& canvasPoint);
|
|
|
|
//! Given a point in viewport space convert to canvas space and snap. If snapToGrid is true it snaps to canvas snap distance, else to nearest pixel
|
|
AZ::Vector2 GetSnappedCanvasPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& viewportPoint, bool snapToGrid);
|
|
|
|
} // namespace CanvasHelpers
|