/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace CanvasHelpers { //! Begin an undoable canvas change AZStd::string BeginUndoableCanvasChange(AZ::EntityId canvasEntityId); //! End an undoable canvas change void EndUndoableCanvasChange(EditorWindow* editorWindow, const char* commandName, AZStd::string& canvasUndoXml); //! Given a point in canvas space return the point in viewport space AZ::Vector2 GetViewportPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& canvasPoint); //! Given a point in viewport space convert to canvas space and snap. If snapToGrid is true it snaps to canvas snap distance, else to nearest pixel AZ::Vector2 GetSnappedCanvasPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& viewportPoint, bool snapToGrid); } // namespace CanvasHelpers