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o3de/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp
T
2021-04-23 09:43:40 -07:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include "ColliderBoxMode.h"
#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderBoxMode, AZ::SystemAllocator, 0);
void ColliderBoxMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.Setup(idPair);
}
void ColliderBoxMode::Refresh([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.UpdateManipulators();
}
void ColliderBoxMode::Teardown([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.Teardown();
}
void ColliderBoxMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
AzToolsFramework::BoxManipulatorRequestBus::Event(
idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions,
AZ::Vector3::CreateOne());
}
}