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84 lines
3.0 KiB
Python
84 lines
3.0 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C111111
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# Test Case Title : Check that Gravity works
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# fmt:off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ball = ("Entity Ball found", "Ball not found")
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find_terrain = ("Entity Terrain found", "Terrain not found")
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gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled")
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gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled")
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ball_fell = ("Ball fell", "Ball didn't fall")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt:on
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def C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC():
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# Setup path
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "EnablingGravityWorks")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve entities
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ball_id = general.find_game_entity("Ball")
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Report.result(Tests.find_ball, ball_id.IsValid())
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terrain_id = general.find_game_entity("Terrain")
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Report.result(Tests.find_terrain, terrain_id.IsValid())
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# 4) Make sure gravity is off from the start
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gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
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Report.result(Tests.gravity_started_disabled, not gravity_enabled)
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# 5) Activate gravity
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Report.info("Enabling Gravity")
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id)
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True)
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gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
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Report.result(Tests.gravity_set_enabled, gravity_enabled)
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# 6) Listen to collision events seconds so it falls down
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class TouchGround:
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value = False
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def on_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(terrain_id):
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Report.info("Touched ground")
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TouchGround.value = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(ball_id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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helper.wait_for_condition(lambda: TouchGround.value, 3.0)
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Report.result(Tests.ball_fell, TouchGround.value)
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# 7) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC)
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