""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test case ID : C111111 # Test Case Title : Check that Gravity works # fmt:off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") find_ball = ("Entity Ball found", "Ball not found") find_terrain = ("Entity Terrain found", "Terrain not found") gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled") gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled") ball_fell = ("Ball fell", "Ball didn't fall") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") # fmt:on def C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(): # Setup path import os import sys from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus helper.init_idle() # 1) Open level helper.open_level("Physics", "EnablingGravityWorks") # 2) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Retrieve entities ball_id = general.find_game_entity("Ball") Report.result(Tests.find_ball, ball_id.IsValid()) terrain_id = general.find_game_entity("Terrain") Report.result(Tests.find_terrain, terrain_id.IsValid()) # 4) Make sure gravity is off from the start gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id) Report.result(Tests.gravity_started_disabled, not gravity_enabled) # 5) Activate gravity Report.info("Enabling Gravity") azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id) azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True) gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id) Report.result(Tests.gravity_set_enabled, gravity_enabled) # 6) Listen to collision events seconds so it falls down class TouchGround: value = False def on_collision_begin(args): other_id = args[0] if other_id.Equal(terrain_id): Report.info("Touched ground") TouchGround.value = True handler = azlmbr.physics.CollisionNotificationBusHandler() handler.connect(ball_id) handler.add_callback("OnCollisionBegin", on_collision_begin) helper.wait_for_condition(lambda: TouchGround.value, 3.0) Report.result(Tests.ball_fell, TouchGround.value) # 7) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC)