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o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/LevelCommands_test_case.py

56 lines
1.8 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Tests a portion of the Python API from CryEdit.cpp while the Editor is running
import os
import azlmbr.editor as editor
import azlmbr.bus as bus
# Try to create WaterSample level (return 1 means level with given name existed)
levelAlreadyExisted = 1
if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'CreateLevelNoPrompt', 'WaterSample', 1024, False) is levelAlreadyExisted):
print("WaterSample level has already been created")
# Open WaterSample level
if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'WaterSample') is True):
print("WaterSample level opened")
# Get level path
levelpath = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelPath')
# Split level path and get level name
path, filename = os.path.split(levelpath)
# Get level name
levelname = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName')
# Compare level name gotten from path to levelname
if (filename == levelname):
print("Level name is correct")
# Remove Levels folder from path
parent, levels = os.path.split(path)
if (levels == "Levels"):
print("The level is in the Levels folder")
# Get game folder
gamefolder = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetGameFolder')
# Compare game folder - normalize first because of the different formats
norm_gamefolder = os.path.normcase(gamefolder)
norm_parent = os.path.normcase(parent)
if (norm_parent == norm_gamefolder):
print("Game folder is correct")
# Close editor
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')
print("Editor with WaterSample level opened closed")