""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Tests a portion of the Python API from CryEdit.cpp while the Editor is running import os import azlmbr.editor as editor import azlmbr.bus as bus # Try to create WaterSample level (return 1 means level with given name existed) levelAlreadyExisted = 1 if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'CreateLevelNoPrompt', 'WaterSample', 1024, False) is levelAlreadyExisted): print("WaterSample level has already been created") # Open WaterSample level if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'WaterSample') is True): print("WaterSample level opened") # Get level path levelpath = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelPath') # Split level path and get level name path, filename = os.path.split(levelpath) # Get level name levelname = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName') # Compare level name gotten from path to levelname if (filename == levelname): print("Level name is correct") # Remove Levels folder from path parent, levels = os.path.split(path) if (levels == "Levels"): print("The level is in the Levels folder") # Get game folder gamefolder = editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetGameFolder') # Compare game folder - normalize first because of the different formats norm_gamefolder = os.path.normcase(gamefolder) norm_parent = os.path.normcase(parent) if (norm_parent == norm_gamefolder): print("Game folder is correct") # Close editor editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt') print("Editor with WaterSample level opened closed")