104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "Maestro_precompiled.h"
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#if !defined(_RELEASE)
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#include <AnimKey.h>
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#include <Maestro/Types/AssetBlendKey.h>
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#include <Cinematics/AssetBlendTrack.h>
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#include <AzTest/AzTest.h>
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namespace AssetBlendTrackTest
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{
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const AZ::Data::AssetId KEY1_ASSET_ID = AZ::Data::AssetId(AZ::Uuid("{86CE36B5-D996-4CEF-943E-3F12008694E1}"), 1);
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const AZ::Data::AssetId KEY2_ASSET_ID = AZ::Data::AssetId(AZ::Uuid("{94D54D20-BACC-4A60-8A03-0DC9B5033E03}"), 2);
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const AZ::Data::AssetId KEY3_ASSET_ID = AZ::Data::AssetId(AZ::Uuid("{94D54D20-BACC-4A60-8A03-0DC9B5033E03}"), 3);
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const float KEY_TIME = 1.0f;
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/////////////////////////////////////////////////////////////////////////////////////
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// Testing sub-class
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class CAssetBlendTrackTest : public ::testing::Test
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{
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public:
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CAssetBlendTrackTest();
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void CreateAssetBlendTestKeys();
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CAssetBlendTrack m_assetBlendTrack;
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};
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/////////////////////////////////////////////////////////////////////////////////////
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// Testing setup methods
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CAssetBlendTrackTest::CAssetBlendTrackTest()
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{
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CreateAssetBlendTestKeys();
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}
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void CAssetBlendTrackTest::CreateAssetBlendTestKeys()
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{
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int keyIndex = 0;
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AZ::IAssetBlendKey key1;
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key1.time = 1.0f;
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key1.m_duration = 1.0f;
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key1.m_assetId = KEY1_ASSET_ID;
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m_assetBlendTrack.CreateKey(key1.time);
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m_assetBlendTrack.SetKey(keyIndex++, &key1);
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AZ::IAssetBlendKey key2;
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key2.time = 2.0f;
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key2.m_duration = 1.0f;
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key2.m_assetId = KEY2_ASSET_ID;
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m_assetBlendTrack.CreateKey(key2.time);
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m_assetBlendTrack.SetKey(keyIndex++, &key2);
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AZ::IAssetBlendKey key3;
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key3.time = 3.0f;
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key3.m_duration = 1.0f;
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key3.m_assetId = KEY3_ASSET_ID;
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m_assetBlendTrack.CreateKey(key3.time);
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m_assetBlendTrack.SetKey(keyIndex++, &key3);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Tests
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// Asset Blend Track
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TEST_F(CAssetBlendTrackTest, Maestro_CAssetBlendTrackTest_Test01)
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{
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Maestro::AssetBlends<AZ::Data::AssetData> value;
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m_assetBlendTrack.GetValue(0.0f, value);
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ASSERT_GT(value.m_assetBlends.size(), 0) << "Expected to find at least one AssetBlend at time 0.0f.";
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ASSERT_EQ(value.m_assetBlends.at(0).m_assetId, KEY1_ASSET_ID) << "Expected KEY1_ASSET_ID at time 0.0f.";
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m_assetBlendTrack.GetValue(1.5f, value);
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ASSERT_GT(value.m_assetBlends.size(), 0) << "Expected to find at least one AssetBlend at time 1.5f.";
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ASSERT_EQ(value.m_assetBlends.at(0).m_assetId, KEY1_ASSET_ID) << "Expected KEY1_ASSET_ID at time 1.5f.";
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m_assetBlendTrack.GetValue(2.5f, value);
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ASSERT_GT(value.m_assetBlends.size(), 0) << "Expected to find at least one AssetBlend at time 1.5f.";
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ASSERT_EQ(value.m_assetBlends.at(0).m_assetId, KEY2_ASSET_ID) << "Expected KEY2_ASSET_ID at time 1.5f.";
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m_assetBlendTrack.GetValue(3.5f, value);
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ASSERT_GT(value.m_assetBlends.size(), 0) << "Expected to find at least one AssetBlend at time 3.0f.";
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ASSERT_EQ(value.m_assetBlends.at(0).m_assetId, KEY3_ASSET_ID) << "Expected KEY3_ASSET_ID at time 3.0f.";
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};
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}; // namespace AssetBlendTrackTest
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#endif // !defined(_RELEASE)
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