1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
186 lines
6.3 KiB
C++
186 lines
6.3 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "LyShineTest.h"
|
|
|
|
#include <Mocks/IRendererMock.h>
|
|
#include "UiGameEntityContext.h"
|
|
#include "UiElementComponent.h"
|
|
#include "UiTransform2dComponent.h"
|
|
#include "UiCanvasComponent.h"
|
|
#include "UiTextInputComponent.h"
|
|
#include <AzFramework/Application/Application.h>
|
|
#include <AzFramework/Entity/GameEntityContextComponent.h>
|
|
#include <AzFramework/Asset/AssetSystemComponent.h>
|
|
#include <AzFramework/Input/Buses/Requests/InputTextEntryRequestBus.h>
|
|
#include <AzCore/Component/Entity.h>
|
|
#include <AzCore/Memory/MemoryComponent.h>
|
|
#include <AzCore/Asset/AssetManagerComponent.h>
|
|
#include <AzCore/IO/Streamer/StreamerComponent.h>
|
|
#include <AzCore/Jobs/JobManagerComponent.h>
|
|
#include <AzCore/Slice/SliceSystemComponent.h>
|
|
|
|
namespace UnitTest
|
|
{
|
|
class UiTextInputTestApplication
|
|
: public AzFramework::Application
|
|
{
|
|
void Reflect(AZ::ReflectContext* context) override
|
|
{
|
|
AzFramework::Application::Reflect(context);
|
|
UiSerialize::ReflectUiTypes(context); //< needed to serialize ui Anchor and Offset
|
|
}
|
|
|
|
// override and only include system components required for tests.
|
|
AZ::ComponentTypeList GetRequiredSystemComponents() const override
|
|
{
|
|
return AZ::ComponentTypeList{
|
|
azrtti_typeid<AZ::MemoryComponent>(),
|
|
azrtti_typeid<AZ::AssetManagerComponent>(),
|
|
azrtti_typeid<AZ::JobManagerComponent>(),
|
|
azrtti_typeid<AZ::StreamerComponent>(),
|
|
azrtti_typeid<AZ::SliceSystemComponent>(),
|
|
azrtti_typeid<AzFramework::GameEntityContextComponent>(),
|
|
azrtti_typeid<AzFramework::AssetSystem::AssetSystemComponent>(),
|
|
};
|
|
}
|
|
|
|
void RegisterCoreComponents() override
|
|
{
|
|
AzFramework::Application::RegisterCoreComponents();
|
|
RegisterComponentDescriptor(UiTransform2dComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiElementComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiTextInputComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiCanvasComponent::CreateDescriptor());
|
|
}
|
|
};
|
|
|
|
class InputDeviceMock
|
|
: public AzFramework::InputTextEntryRequestBus::Handler
|
|
{
|
|
public:
|
|
InputDeviceMock()
|
|
: m_textEntryStarted(false)
|
|
, m_mockId("MockInputDevice")
|
|
{
|
|
AzFramework::InputTextEntryRequestBus::Handler::BusConnect(m_mockId);
|
|
}
|
|
|
|
~InputDeviceMock()
|
|
{
|
|
AzFramework::InputTextEntryRequestBus::Handler::BusDisconnect(m_mockId);
|
|
}
|
|
|
|
bool HasTextEntryStarted() const override
|
|
{
|
|
return m_textEntryStarted;
|
|
}
|
|
|
|
void TextEntryStart([[maybe_unused]] const VirtualKeyboardOptions& options) override
|
|
{
|
|
m_textEntryStarted = true;
|
|
}
|
|
|
|
void TextEntryStop() override
|
|
{
|
|
m_textEntryStarted = false;
|
|
}
|
|
|
|
private:
|
|
bool m_textEntryStarted;
|
|
AzFramework::InputDeviceId m_mockId;
|
|
};
|
|
|
|
class UiTextInputComponentTest
|
|
: public ::testing::Test
|
|
{
|
|
protected:
|
|
|
|
void SetUp() override
|
|
{
|
|
// Start application
|
|
AZ::AllocatorInstance<AZ::SystemAllocator>::Create(AZ::SystemAllocator::Descriptor());
|
|
|
|
AZ::ComponentApplication::Descriptor appDescriptor;
|
|
appDescriptor.m_useExistingAllocator = true;
|
|
|
|
m_applicationPtr = aznew UiTextInputTestApplication();
|
|
m_applicationPtr->Start(appDescriptor, AZ::ComponentApplication::StartupParameters());
|
|
|
|
// Create mock gEnv for mock renderer
|
|
m_env = AZStd::make_unique<StubEnv>();
|
|
memset(&m_env->m_stubEnv, 0, sizeof(SSystemGlobalEnvironment));
|
|
m_priorEnv = gEnv;
|
|
gEnv = &m_env->m_stubEnv;
|
|
|
|
m_data = AZStd::make_unique<DataMembers>();
|
|
m_env->m_stubEnv.pRenderer = &m_data->m_renderer;
|
|
}
|
|
|
|
void TearDown() override
|
|
{
|
|
m_data.reset();
|
|
m_env.reset();
|
|
gEnv = m_priorEnv;
|
|
|
|
m_applicationPtr->Stop();
|
|
delete m_applicationPtr;
|
|
m_applicationPtr = nullptr;
|
|
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
|
|
}
|
|
|
|
private:
|
|
struct StubEnv
|
|
{
|
|
SSystemGlobalEnvironment m_stubEnv;
|
|
};
|
|
|
|
struct DataMembers
|
|
{
|
|
testing::NiceMock<IRendererMock> m_renderer;
|
|
};
|
|
|
|
AZStd::unique_ptr<DataMembers> m_data;
|
|
AZStd::unique_ptr<StubEnv> m_env;
|
|
|
|
SSystemGlobalEnvironment* m_priorEnv = nullptr;
|
|
UiTextInputTestApplication* m_applicationPtr = nullptr;
|
|
};
|
|
|
|
TEST_F(UiTextInputComponentTest, UiTextInputComponent_CanForceFocus_FT)
|
|
{
|
|
// create a canvas
|
|
UiGameEntityContext* entityContext = new UiGameEntityContext(); //< UiCanvasComponent takes ownership of this pointer and will free this when exiting
|
|
UiCanvasComponent* uiCanvasComponent = UiCanvasComponent::CreateCanvasInternal(entityContext, false);
|
|
|
|
// add text input to the canvas
|
|
AZ::Entity* uiTextInputEntity = uiCanvasComponent->CreateChildElement("Ui Text Input");
|
|
uiTextInputEntity->Deactivate(); //< deactivate so that we can add components
|
|
uiTextInputEntity->CreateComponent<UiTransform2dComponent>(); //< required by UiTextInputComponent
|
|
uiTextInputEntity->CreateComponent<UiTextInputComponent>();
|
|
uiTextInputEntity->Activate();
|
|
|
|
AZ::EntityId uiTextInputEntityId = uiTextInputEntity->GetId();
|
|
InputDeviceMock mockInputDevice = InputDeviceMock();
|
|
|
|
// Make sure text entry has not already started
|
|
bool textEntryStarted = mockInputDevice.HasTextEntryStarted();
|
|
EXPECT_FALSE(textEntryStarted);
|
|
|
|
uiCanvasComponent->ForceFocusInteractable(uiTextInputEntityId);
|
|
|
|
// Make sure Text Input is active and requesting input
|
|
textEntryStarted = mockInputDevice.HasTextEntryStarted();
|
|
EXPECT_TRUE(textEntryStarted);
|
|
|
|
// clean up the canvas
|
|
delete uiCanvasComponent->GetEntity();
|
|
}
|
|
} //namespace UnitTest
|
|
|