1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
169 lines
7.0 KiB
C++
169 lines
7.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Integration/Assets/AnimGraphAsset.h>
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#include <EMotionFX/Source/Allocators.h>
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#include <EMotionFX/Source/AnimGraphManager.h>
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#include <EMotionFX/Source/AnimGraphInstance.h>
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#include <EMotionFX/Source/EMotionFXManager.h>
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#include <EMotionFX/Source/Importer/Importer.h>
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#include <EMotionFX/Source/AnimGraph.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphAsset, EMotionFXAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphAssetHandler, EMotionFXAllocator, 0)
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AnimGraphAsset::AnimGraphAsset(AZ::Data::AssetId id)
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: EMotionFXAsset(id)
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{}
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AnimGraphAsset::AnimGraphInstancePtr AnimGraphAsset::CreateInstance(
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EMotionFX::ActorInstance* actorInstance,
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EMotionFX::MotionSet* motionSet)
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{
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AZ_Assert(m_emfxAnimGraph, "Anim graph asset is not loaded");
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auto animGraphInstance = EMotionFXPtr<EMotionFX::AnimGraphInstance>::MakeFromNew(
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EMotionFX::AnimGraphInstance::Create(m_emfxAnimGraph.get(), actorInstance, motionSet));
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if (animGraphInstance)
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{
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animGraphInstance->SetIsOwnedByRuntime(true);
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}
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return animGraphInstance;
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}
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void AnimGraphAsset::SetData(EMotionFX::AnimGraph* animGraph)
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{
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m_emfxAnimGraph.reset(animGraph);
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m_status = AZ::Data::AssetData::AssetStatus::Ready;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AnimGraphAssetHandler::OnInitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
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{
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AnimGraphAsset* assetData = asset.GetAs<AnimGraphAsset>();
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assetData->m_emfxAnimGraph.reset(EMotionFX::GetImporter().LoadAnimGraph(
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assetData->m_emfxNativeData.data(),
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assetData->m_emfxNativeData.size(),
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nullptr));
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if (assetData->m_emfxAnimGraph)
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{
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assetData->m_emfxAnimGraph->SetIsOwnedByAsset(true);
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assetData->m_emfxAnimGraph->SetIsOwnedByRuntime(true);
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assetData->m_emfxAnimGraph->FindAndRemoveCycles();
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// The following code is required to be set so the FileManager detects changes to the files loaded
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// through this method. Once EMotionFX is integrated to the asset system this can go away.
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AZStd::string assetFilename;
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EBUS_EVENT_RESULT(assetFilename, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, asset.GetId());
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const char* devAssetsPath = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@");
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if (devAssetsPath)
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{
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AZStd::string assetSourcePath = devAssetsPath;
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AzFramework::StringFunc::AssetDatabasePath::Normalize(assetSourcePath);
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AZStd::string filename;
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AzFramework::StringFunc::AssetDatabasePath::Join(assetSourcePath.c_str(), assetFilename.c_str(), filename);
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assetData->m_emfxAnimGraph->SetFileName(filename.c_str());
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}
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else
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{
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if (GetEMotionFX().GetIsInEditorMode())
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{
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AZ_Warning("EMotionFX", false, "Failed to retrieve asset source path with alias '@devassets@'. Cannot set absolute filename for '%s'", assetFilename.c_str());
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}
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assetData->m_emfxAnimGraph->SetFileName(assetFilename.c_str());
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}
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}
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assetData->ReleaseEMotionFXData();
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AZ_Error("EMotionFX", assetData->m_emfxAnimGraph, "Failed to initialize anim graph asset %s", asset.GetHint().c_str());
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return static_cast<bool>(assetData->m_emfxAnimGraph);
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}
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void AnimGraphAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
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{
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AnimGraphAsset* animGraphAsset = static_cast<AnimGraphAsset*>(ptr);
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EMotionFX::AnimGraph* animGraph = animGraphAsset->GetAnimGraph();
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if (animGraph)
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{
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// Get rid of all anim graph instances that refer to the anim graph we're about to destroy.
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EMotionFX::GetAnimGraphManager().RemoveAnimGraphInstances(animGraph);
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}
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delete ptr;
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}
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//////////////////////////////////////////////////////////////////////////
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AZ::Data::AssetType AnimGraphAssetHandler::GetAssetType() const
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{
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return azrtti_typeid<AnimGraphAsset>();
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}
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//////////////////////////////////////////////////////////////////////////
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void AnimGraphAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
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{
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extensions.push_back("animgraph");
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}
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//////////////////////////////////////////////////////////////////////////
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AZ::Uuid AnimGraphAssetHandler::GetComponentTypeId() const
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{
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// The system is not in place to allow for components to drive creation of required components
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// Future work will enable this functionality which will allow dropping in viewport or Inspector panel
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// EditorAnimGraphComponent
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// return AZ::Uuid("{770F0A71-59EA-413B-8DAB-235FB0FF1384}");
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// Returning null keeps the animgraph from being drag/dropped
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return AZ::Uuid::CreateNull();
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}
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//////////////////////////////////////////////////////////////////////////
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const char* AnimGraphAssetHandler::GetAssetTypeDisplayName() const
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{
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return "EMotion FX Anim Graph";
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}
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const char* AnimGraphAssetHandler::GetBrowserIcon() const
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{
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return "Editor/Images/AssetBrowser/AnimGraph_16.svg";
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}
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//////////////////////////////////////////////////////////////////////////
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void AnimGraphAssetBuilderHandler::InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload)
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{
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// Don't need to load the referenced animpgraph asset since we only care about the product ID or relative path of the product dependency
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AZ_UNUSED(asset);
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AZ_UNUSED(loadStageSucceeded);
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AZ_UNUSED(isReload);
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}
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AZ::Data::AssetHandler::LoadResult AnimGraphAssetBuilderHandler::LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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const AZ::Data::AssetFilterCB& assetLoadFilterCB)
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{
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AZ_UNUSED(asset);
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AZ_UNUSED(stream);
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AZ_UNUSED(assetLoadFilterCB);
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return AZ::Data::AssetHandler::LoadResult::LoadComplete;
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}
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} // namespace Integration
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} // namespace EMotionFX
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