1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
105 lines
4.3 KiB
C++
105 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include "EditorDebugDrawLineComponent.h"
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namespace DebugDraw
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{
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void EditorDebugDrawLineComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorDebugDrawLineComponent, EditorComponentBase>()
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->Version(0)
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->Field("Element", &EditorDebugDrawLineComponent::m_element)
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->Field("Settings", &EditorDebugDrawLineComponent::m_settings)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<EditorDebugDrawLineComponent>(
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"DebugDraw Line", "Draws debug line on the screen from this entity's location to specified end entity's location.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Debugging")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawLine.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->DataElement(0, &EditorDebugDrawLineComponent::m_element, "Line element settings", "Settings for the line element.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorDebugDrawLineComponent::m_settings, "Visibility settings", "Common settings for DebugDraw components.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void EditorDebugDrawLineComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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if (m_settings.m_visibleInGame)
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{
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gameEntity->CreateComponent<DebugDrawLineComponent>(m_element);
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}
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}
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void EditorDebugDrawLineComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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DebugDrawLineComponent::GetProvidedServices(provided);
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}
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void EditorDebugDrawLineComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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DebugDrawLineComponent::GetIncompatibleServices(incompatible);
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}
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void EditorDebugDrawLineComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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DebugDrawLineComponent::GetRequiredServices(required);
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}
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void EditorDebugDrawLineComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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DebugDrawLineComponent::GetDependentServices(dependent);
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}
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void EditorDebugDrawLineComponent::Init()
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{
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m_element.m_owningEditorComponent = GetId();
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}
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void EditorDebugDrawLineComponent::Activate()
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{
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if (m_settings.m_visibleInEditor)
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
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}
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}
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void EditorDebugDrawLineComponent::Deactivate()
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
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}
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void EditorDebugDrawLineComponent::OnPropertyUpdate()
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{
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// Property updated, we need to update the system component (which handles drawing the components) with our new info
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
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if (m_settings.m_visibleInEditor)
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
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}
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}
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} // namespace DebugDraw
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