Files
o3de/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
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#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
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#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
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2021-07-16 15:42:37 -07:00

105 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include "EditorDebugDrawLineComponent.h"
namespace DebugDraw
{
void EditorDebugDrawLineComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<EditorDebugDrawLineComponent, EditorComponentBase>()
->Version(0)
->Field("Element", &EditorDebugDrawLineComponent::m_element)
->Field("Settings", &EditorDebugDrawLineComponent::m_settings)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<EditorDebugDrawLineComponent>(
"DebugDraw Line", "Draws debug line on the screen from this entity's location to specified end entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawLine.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawLineComponent::m_element, "Line element settings", "Settings for the line element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorDebugDrawLineComponent::m_settings, "Visibility settings", "Common settings for DebugDraw components.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void EditorDebugDrawLineComponent::BuildGameEntity(AZ::Entity* gameEntity)
{
if (m_settings.m_visibleInGame)
{
gameEntity->CreateComponent<DebugDrawLineComponent>(m_element);
}
}
void EditorDebugDrawLineComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
DebugDrawLineComponent::GetProvidedServices(provided);
}
void EditorDebugDrawLineComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
DebugDrawLineComponent::GetIncompatibleServices(incompatible);
}
void EditorDebugDrawLineComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
DebugDrawLineComponent::GetRequiredServices(required);
}
void EditorDebugDrawLineComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
DebugDrawLineComponent::GetDependentServices(dependent);
}
void EditorDebugDrawLineComponent::Init()
{
m_element.m_owningEditorComponent = GetId();
}
void EditorDebugDrawLineComponent::Activate()
{
if (m_settings.m_visibleInEditor)
{
DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
}
}
void EditorDebugDrawLineComponent::Deactivate()
{
DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
}
void EditorDebugDrawLineComponent::OnPropertyUpdate()
{
// Property updated, we need to update the system component (which handles drawing the components) with our new info
DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
if (m_settings.m_visibleInEditor)
{
DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
}
}
} // namespace DebugDraw