1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
273 lines
12 KiB
C++
273 lines
12 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AssetMemoryAnalyzer.h"
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#include "AssetMemoryAnalyzerSystemComponent.h"
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#include "DebugImGUI.h"
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#include "FormatUtils.h"
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#include <AzCore/Debug/AssetTracking.h>
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#include <AzCore/std/sort.h>
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#include <imgui/imgui.h>
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#include <ImGuiBus.h>
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namespace AssetMemoryAnalyzer
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{
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namespace
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{
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template<Data::AllocationCategories Category>
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struct SortFunctions
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{
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static bool SortChildAssetsByAllocatedMemory(const Data::AssetInfo* lhs, const Data::AssetInfo* rhs)
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{
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return lhs->m_totalSummary[(int)Category].m_allocatedMemory > rhs->m_totalSummary[(int)Category].m_allocatedMemory;
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}
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static bool SortAllocationPointsByAllocatedMemory(const Data::AllocationPoint* lhs, const Data::AllocationPoint* rhs)
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{
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return (lhs->m_codePoint->m_category == rhs->m_codePoint->m_category) ? (lhs->m_totalAllocatedMemory > rhs->m_totalAllocatedMemory) : (lhs->m_codePoint->m_category == Category);
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}
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static bool SortChildAssetsByAllocationCount(const Data::AssetInfo* lhs, const Data::AssetInfo* rhs)
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{
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return lhs->m_totalSummary[(int)Category].m_allocationCount > rhs->m_totalSummary[(int)Category].m_allocationCount;
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}
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static bool SortAllocationPointsByAllocationCount(const Data::AllocationPoint* lhs, const Data::AllocationPoint* rhs)
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{
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return (lhs->m_codePoint->m_category == rhs->m_codePoint->m_category) ? (lhs->m_allocations.size() > rhs->m_allocations.size()) : (lhs->m_codePoint->m_category == Category);
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}
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};
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}
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static const ImVec4 COLUMN_HEADER_COLOR(0.7f, 0.4f, 0.2f, 1.0f);
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static const float COLUMN_WIDTH = 128.0f;
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DebugImGUI::DebugImGUI()
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{
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ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
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}
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DebugImGUI::~DebugImGUI()
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{
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ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
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}
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void DebugImGUI::Init(AssetMemoryAnalyzerSystemComponent* owner)
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{
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m_owner = owner;
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m_childAssetSortFn = &SortFunctions<Data::AllocationCategories::HEAP>::SortChildAssetsByAllocatedMemory;
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m_allocationPointSortFn = &SortFunctions<Data::AllocationCategories::HEAP>::SortAllocationPointsByAllocatedMemory;
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}
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void DebugImGUI::OnImGuiUpdate()
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{
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using namespace Data;
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// Append to main menu at top of screen.
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if (ImGui::BeginMainMenuBar())
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{
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// Add new menu items.
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if (ImGui::BeginMenu("AssetMemoryAnalyzer"))
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{
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if (ImGui::Button(m_enabled == false ? "Open" : "Close"))
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{
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ImGui::CloseCurrentPopup();
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m_enabled = !m_enabled;
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}
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if (ImGui::Button("Export JSON"))
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{
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EBUS_EVENT(AssetMemoryAnalyzerRequestBus, ExportJSONFile, nullptr);
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ImGui::CloseCurrentPopup();
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}
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if (ImGui::Button("Export CSV (top-level only)"))
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{
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EBUS_EVENT(AssetMemoryAnalyzerRequestBus, ExportCSVFile, nullptr);
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if (m_enabled)
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{
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// Draw the asset memory analysis window and its contents
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ImGui::Begin("Asset Memory Analysis", &m_enabled);
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#ifndef AZ_TRACK_ASSET_SCOPES
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ImGui::TextColored(ImColor(255, 32, 32), "Asset scope tracking disabled in code. Recompile with AZ_TRACK_ASSET_SCOPES defined (see AssetTracking.h).");
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#endif
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if (!m_owner->IsEnabled())
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{
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ImGui::TextColored(ImColor(255, 32, 32), "Asset memory analysis must be enabled by setting the \"assetmem_enable\" CVar to 1.");
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}
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AZStd::shared_ptr<FrameAnalysis> analysis = m_owner->GetAnalysis();
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if (analysis)
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{
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if (ImGui::Button("Heap Allocation Size"))
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{
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m_childAssetSortFn = &SortFunctions<AllocationCategories::HEAP>::SortChildAssetsByAllocatedMemory;
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m_allocationPointSortFn = &SortFunctions<AllocationCategories::HEAP>::SortAllocationPointsByAllocatedMemory;
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}
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ImGui::SameLine();
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if (ImGui::Button("Heap Allocation Count"))
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{
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m_childAssetSortFn = &SortFunctions<AllocationCategories::HEAP>::SortChildAssetsByAllocationCount;
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m_allocationPointSortFn = &SortFunctions<AllocationCategories::HEAP>::SortAllocationPointsByAllocationCount;
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}
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ImGui::SameLine();
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if (ImGui::Button("VRAM Allocation Size"))
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{
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m_childAssetSortFn = &SortFunctions<AllocationCategories::VRAM>::SortChildAssetsByAllocatedMemory;
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m_allocationPointSortFn = &SortFunctions<AllocationCategories::VRAM>::SortAllocationPointsByAllocatedMemory;
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}
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ImGui::SameLine();
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if (ImGui::Button("VRAM Allocation Count"))
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{
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m_childAssetSortFn = &SortFunctions<AllocationCategories::VRAM>::SortChildAssetsByAllocationCount;
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m_allocationPointSortFn = &SortFunctions<AllocationCategories::VRAM>::SortAllocationPointsByAllocationCount;
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}
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ImGui::SameLine();
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if (ImGui::Button("A -> Z"))
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{
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m_childAssetSortFn = [](const AssetInfo* lhs, const AssetInfo* rhs) { return strcmp(lhs->m_id, rhs->m_id) < 0; };
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m_allocationPointSortFn = [](const AllocationPoint* lhs, const AllocationPoint* rhs) {
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int cmp = strcmp(lhs->m_codePoint->m_file, rhs->m_codePoint->m_file);
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return (cmp < 0) || (cmp == 0 && lhs->m_codePoint->m_line < rhs->m_codePoint->m_line);
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};
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}
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ImGui::Text("Asset/Allocation");
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH * 2);
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ImGui::Text("Heap (#/kB)");
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH);
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ImGui::Text("VRAM (#/kB)");
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 32, 1.0));
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OutputLine("Totals", analysis->GetRootAsset().m_totalSummary[(int)AllocationCategories::HEAP], analysis->GetRootAsset().m_totalSummary[(int)AllocationCategories::VRAM]);
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ImGui::PopStyleColor();
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AZStd::function<void(const AssetInfo*, int depth)> recurse;
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recurse = [this, &recurse](const AssetInfo* asset, int depth)
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{
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AZStd::vector<const AssetInfo*, AZ::OSStdAllocator> childAssetSorter;
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childAssetSorter.resize(asset->m_childAssets.size());
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AZStd::transform(asset->m_childAssets.begin(), asset->m_childAssets.end(), childAssetSorter.begin(), [](const AssetInfo& ai) { return &ai; });
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AZStd::sort(childAssetSorter.begin(), childAssetSorter.end(), m_childAssetSortFn);
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m_allocationPointSorter.resize(asset->m_allocationPoints.size());
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AZStd::transform(asset->m_allocationPoints.begin(), asset->m_allocationPoints.end(), m_allocationPointSorter.begin(), [](const AllocationPoint& ap) { return ≈ });
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AZStd::sort(m_allocationPointSorter.begin(), m_allocationPointSorter.end(), m_allocationPointSortFn);
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if (asset->m_id)
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{
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float prevX = ImGui::GetCursorPosX();
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OutputLine(nullptr, asset->m_totalSummary[(int)AllocationCategories::HEAP], asset->m_totalSummary[(int)AllocationCategories::VRAM]);
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ImGui::SameLine();
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ImGui::SetCursorPosX(prevX);
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if (ImGui::TreeNode(asset->m_id))
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{
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prevX = ImGui::GetCursorPosX();
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OutputLine(nullptr, asset->m_localSummary[(int)AllocationCategories::HEAP], asset->m_localSummary[(int)AllocationCategories::VRAM]);
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ImGui::SameLine();
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ImGui::SetCursorPosX(prevX);
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if (ImGui::TreeNode("Scope allocations:"))
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{
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for (auto ap : m_allocationPointSorter)
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{
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Summary heapSummary;
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Summary vramSummary;
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switch (ap->m_codePoint->m_category)
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{
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case AllocationCategories::HEAP:
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ImGui::Text(FormatUtils::FormatCodePoint(*ap->m_codePoint));
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heapSummary.m_allocationCount = ap->m_allocations.size();
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heapSummary.m_allocatedMemory = ap->m_totalAllocatedMemory;
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break;
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case AllocationCategories::VRAM:
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ImGui::Text("%s", ap->m_codePoint->m_file);
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vramSummary.m_allocationCount = ap->m_allocations.size();
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vramSummary.m_allocatedMemory = ap->m_totalAllocatedMemory;
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break;
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}
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ImGui::SameLine();
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OutputLine(nullptr, heapSummary, vramSummary);
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}
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ImGui::TreePop();
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}
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for (auto child : childAssetSorter)
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{
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recurse(child, depth + 1);
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}
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ImGui::TreePop();
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}
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}
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else
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{
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for (auto child : childAssetSorter)
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{
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recurse(child, depth + 1);
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}
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}
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};
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recurse(&analysis->GetRootAsset(), 0);
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}
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ImGui::End();
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}
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}
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void DebugImGUI::OutputLine(const char* text, const Data::Summary& heapSummary, const Data::Summary& vramSummary)
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{
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if (text)
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{
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ImGui::Text(text);
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ImGui::SameLine();
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}
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH * 2);
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OutputField(heapSummary);
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH);
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OutputField(vramSummary);
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}
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void DebugImGUI::OutputField(const Data::Summary& summary)
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{
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if (summary.m_allocationCount)
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{
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ImGui::Text("%u / %s", summary.m_allocationCount, FormatUtils::FormatKB(summary.m_allocatedMemory));
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}
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else
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{
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ImGui::Text("-- / --");
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}
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}
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}
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