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31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <Vegetation/Editor/EditorVegetationComponentBase.h>
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#include <Debugger/AreaDebugComponent.h>
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namespace Vegetation
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{
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class EditorAreaDebugComponent
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: public EditorVegetationComponentBase<AreaDebugComponent, AreaDebugConfig>
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{
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public:
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using BaseClassType = EditorVegetationComponentBase<AreaDebugComponent, AreaDebugConfig>;
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AZ_EDITOR_COMPONENT(EditorAreaDebugComponent, "{6B4591BA-6B8F-43D8-A311-22E83C7E8CB4}", BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr const char* const s_categoryName = "Vegetation";
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static constexpr const char* const s_componentName = "Vegetation Layer Debugger";
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static constexpr const char* const s_componentDescription = "Enables debug visualizations for vegetation layers";
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static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
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static constexpr const char* const s_helpUrl = "https://docs.o3de.org/docs/user-guide/components/reference/";
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};
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}
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