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31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <GradientSignal/Editor/EditorGradientComponentBase.h>
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#include <Components/ShapeAreaFalloffGradientComponent.h>
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namespace GradientSignal
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{
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class EditorShapeAreaFalloffGradientComponent
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: public EditorGradientComponentBase<ShapeAreaFalloffGradientComponent, ShapeAreaFalloffGradientConfig>
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{
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public:
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using BaseClassType = EditorGradientComponentBase<ShapeAreaFalloffGradientComponent, ShapeAreaFalloffGradientConfig>;
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AZ_EDITOR_COMPONENT(EditorShapeAreaFalloffGradientComponent, EditorShapeAreaFalloffGradientComponentTypeId, BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr const char* const s_categoryName = "Gradients";
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static constexpr const char* const s_componentName = "Shape Falloff Gradient";
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static constexpr const char* const s_componentDescription = "Generates a gradient based on distance from a shape";
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static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png";
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static constexpr const char* const s_helpUrl = "https://docs.o3de.org/docs/user-guide/components/";
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};
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}
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