b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBox_precompiled.h"
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#include "WhiteBoxNullRenderMesh.h"
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namespace WhiteBox
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{
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// TODO: LYN-786
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void WhiteBoxNullRenderMesh::BuildMesh(
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[[maybe_unused]] const WhiteBoxRenderData& renderData, [[maybe_unused]] const AZ::Transform& worldFromLocal,
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[[maybe_unused]] AZ::EntityId entityId)
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{
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// noop
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}
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void WhiteBoxNullRenderMesh::UpdateTransform([[maybe_unused]] const AZ::Transform& worldFromLocal)
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{
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// noop
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}
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void WhiteBoxNullRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material)
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{
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// noop
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}
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bool WhiteBoxNullRenderMesh::IsVisible() const
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{
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return false;
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}
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void WhiteBoxNullRenderMesh::SetVisiblity([[maybe_unused]] bool visibility)
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{
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// noop
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}
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} // namespace WhiteBox
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