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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace AZ::SceneAPI::Utilities
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{
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template <typename T>
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void DebugOutput::Write(const char* name, const AZStd::vector<T>& data)
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{
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m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), AZStd::hash_range(data.begin(), data.end()));
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}
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template <typename T>
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void DebugOutput::Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data)
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{
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size_t hash = 0;
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for (auto&& vector : data)
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{
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AZStd::hash_combine(hash, AZStd::hash_range(vector.begin(), vector.end()));
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}
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m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), hash);
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}
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}
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