/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace AZ::SceneAPI::Utilities { template void DebugOutput::Write(const char* name, const AZStd::vector& data) { m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), AZStd::hash_range(data.begin(), data.end())); } template void DebugOutput::Write(const char* name, const AZStd::vector>& data) { size_t hash = 0; for (auto&& vector : data) { AZStd::hash_combine(hash, AZStd::hash_range(vector.begin(), vector.end())); } m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), hash); } }