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51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
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#include <SceneAPI/SceneCore/Utilities/HashHelper.h>
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#include <cinttypes>
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namespace AZ::SceneAPI::Utilities
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{
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class DebugOutput
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{
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public:
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template<typename T>
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void Write(const char* name, const AZStd::vector<T>& data);
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template<typename T>
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void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
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SCENE_CORE_API void Write(const char* name, const char* data);
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SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
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SCENE_CORE_API void Write(const char* name, double data);
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SCENE_CORE_API void Write(const char* name, uint64_t data);
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SCENE_CORE_API void Write(const char* name, int64_t data);
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SCENE_CORE_API void Write(const char* name, const DataTypes::MatrixType& data);
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SCENE_CORE_API void Write(const char* name, bool data);
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SCENE_CORE_API void Write(const char* name, Vector3 data);
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SCENE_CORE_API void Write(const char* name, AZStd::optional<bool> data);
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SCENE_CORE_API void Write(const char* name, AZStd::optional<float> data);
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SCENE_CORE_API void Write(const char* name, AZStd::optional<AZ::Vector3> data);
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SCENE_CORE_API const AZStd::string& GetOutput() const;
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protected:
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AZStd::string m_output;
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};
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}
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#include "DebugOutput.inl"
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