/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ::SceneAPI::Utilities { class DebugOutput { public: template void Write(const char* name, const AZStd::vector& data); template void Write(const char* name, const AZStd::vector>& data); SCENE_CORE_API void Write(const char* name, const char* data); SCENE_CORE_API void Write(const char* name, const AZStd::string& data); SCENE_CORE_API void Write(const char* name, double data); SCENE_CORE_API void Write(const char* name, uint64_t data); SCENE_CORE_API void Write(const char* name, int64_t data); SCENE_CORE_API void Write(const char* name, const DataTypes::MatrixType& data); SCENE_CORE_API void Write(const char* name, bool data); SCENE_CORE_API void Write(const char* name, Vector3 data); SCENE_CORE_API void Write(const char* name, AZStd::optional data); SCENE_CORE_API void Write(const char* name, AZStd::optional data); SCENE_CORE_API void Write(const char* name, AZStd::optional data); SCENE_CORE_API const AZStd::string& GetOutput() const; protected: AZStd::string m_output; }; } #include "DebugOutput.inl"