You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxMaterialWrapper.h

45 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <fbxsdk.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxMaterialWrapper : public SDKMaterial::MaterialWrapper
{
public:
AZ_RTTI(FbxMaterialWrapper, "{227582F6-93BC-4E44-823E-FB1D631443A7}", SDKMaterial::MaterialWrapper);
FbxMaterialWrapper(FbxSurfaceMaterial* fbxMaterial);
~FbxMaterialWrapper() override = default;
AZStd::string GetName() const override;
virtual AZStd::string GetTextureFileName(const char* textureType) const;
virtual AZStd::string GetTextureFileName(const AZStd::string& textureType) const;
AZStd::string GetTextureFileName(MaterialMapType textureType) const override;
AZ::Vector3 GetDiffuseColor() const override;
AZ::Vector3 GetSpecularColor() const override;
AZ::Vector3 GetEmissiveColor() const override;
float GetOpacity() const override;
float GetShininess() const override;
AZ::u64 GetUniqueId() const override;
};
} // namespace FbxSDKWrapper
} // namespace AZ