/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { namespace FbxSDKWrapper { class FbxMaterialWrapper : public SDKMaterial::MaterialWrapper { public: AZ_RTTI(FbxMaterialWrapper, "{227582F6-93BC-4E44-823E-FB1D631443A7}", SDKMaterial::MaterialWrapper); FbxMaterialWrapper(FbxSurfaceMaterial* fbxMaterial); ~FbxMaterialWrapper() override = default; AZStd::string GetName() const override; virtual AZStd::string GetTextureFileName(const char* textureType) const; virtual AZStd::string GetTextureFileName(const AZStd::string& textureType) const; AZStd::string GetTextureFileName(MaterialMapType textureType) const override; AZ::Vector3 GetDiffuseColor() const override; AZ::Vector3 GetSpecularColor() const override; AZ::Vector3 GetEmissiveColor() const override; float GetOpacity() const override; float GetShininess() const override; AZ::u64 GetUniqueId() const override; }; } // namespace FbxSDKWrapper } // namespace AZ