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65 lines
4.1 KiB
C++
65 lines
4.1 KiB
C++
/**
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*/
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#include <Atom/RPI.Reflect/RPISystemDescriptor.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace AZ
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{
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namespace RPI
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{
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void RPISystemDescriptor::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<DynamicDrawSystemDescriptor>()
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->Version(0)
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->Field("DynamicBufferPoolSize", &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize)
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;
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serializeContext->Class<RPISystemDescriptor>()
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->Version(5)
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->Field("RHISystemDescriptor", &RPISystemDescriptor::m_rhiSystemDescriptor)
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->Field("SceneSRGAssetPath", &RPISystemDescriptor::m_sceneSrgAssetPath)
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->Field("ViewSRGAssetPath", &RPISystemDescriptor::m_viewSrgAssetPath)
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->Field("ImageSystemDescriptor", &RPISystemDescriptor::m_imageSystemDescriptor)
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->Field("GpuQuerySystemDescriptor", &RPISystemDescriptor::m_gpuQuerySystemDescriptor)
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->Field("DynamicDrawSystemDescriptor", &RPISystemDescriptor::m_dynamicDrawSystemDescriptor)
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;
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if (AZ::EditContext* ec = serializeContext->GetEditContext())
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{
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ec->Class<DynamicDrawSystemDescriptor>("Dynamic Draw System Settings", "Settings for the Dynamic Draw System")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize, "Dynamic Buffer Pool Size", "The maxinum size of pool which is used to allocate dynamic buffers")
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;
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ec->Class<RPISystemDescriptor>("RPI Settings", "Settings for runtime RPI system")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_sceneSrgAssetPath, "Scene SRG Asset Path", "Shader Resource Group asset path for all RPI scenes")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_viewSrgAssetPath, "View SRG Asset Path", "Shader Resource Group asset path for all RPI views")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_rhiSystemDescriptor, "RHI System Config", "Configuration of Render Hardware Interface")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_imageSystemDescriptor, "Image System Config", "Configuration of Image System")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_gpuQuerySystemDescriptor, "Gpu Query System Config", "Configuration of Gpu Query System")
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->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_dynamicDrawSystemDescriptor, "Dynamic Draw System Config", "Configuration of Dynamic Draw System")
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;
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}
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}
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}
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} // namespace RPI
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} // namespace AZ
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