/** * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */ #include #include #include namespace AZ { namespace RPI { void RPISystemDescriptor::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("DynamicBufferPoolSize", &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize) ; serializeContext->Class() ->Version(5) ->Field("RHISystemDescriptor", &RPISystemDescriptor::m_rhiSystemDescriptor) ->Field("SceneSRGAssetPath", &RPISystemDescriptor::m_sceneSrgAssetPath) ->Field("ViewSRGAssetPath", &RPISystemDescriptor::m_viewSrgAssetPath) ->Field("ImageSystemDescriptor", &RPISystemDescriptor::m_imageSystemDescriptor) ->Field("GpuQuerySystemDescriptor", &RPISystemDescriptor::m_gpuQuerySystemDescriptor) ->Field("DynamicDrawSystemDescriptor", &RPISystemDescriptor::m_dynamicDrawSystemDescriptor) ; if (AZ::EditContext* ec = serializeContext->GetEditContext()) { ec->Class("Dynamic Draw System Settings", "Settings for the Dynamic Draw System") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &DynamicDrawSystemDescriptor::m_dynamicBufferPoolSize, "Dynamic Buffer Pool Size", "The maxinum size of pool which is used to allocate dynamic buffers") ; ec->Class("RPI Settings", "Settings for runtime RPI system") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_sceneSrgAssetPath, "Scene SRG Asset Path", "Shader Resource Group asset path for all RPI scenes") ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_viewSrgAssetPath, "View SRG Asset Path", "Shader Resource Group asset path for all RPI views") ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_rhiSystemDescriptor, "RHI System Config", "Configuration of Render Hardware Interface") ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_imageSystemDescriptor, "Image System Config", "Configuration of Image System") ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_gpuQuerySystemDescriptor, "Gpu Query System Config", "Configuration of Gpu Query System") ->DataElement(AZ::Edit::UIHandlers::Default, &RPISystemDescriptor::m_dynamicDrawSystemDescriptor, "Dynamic Draw System Config", "Configuration of Dynamic Draw System") ; } } } } // namespace RPI } // namespace AZ