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o3de/Code/Tools
lumberyard-employee-dm 99d0c39273
O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
AWSNativeSDKInit Update the FileIO Aliases (#4186) 4 years ago
Android/ProjectBuilder Fix remain copyright header issues for .in files (#4177) 4 years ago
AssetBundler Fixed crash if you save a bundle outside the default bundle folder (#4974) (#5255) 4 years ago
AssetProcessor Follow up fix for ATOM-13512 (#5689) 4 years ago
AzTestRunner Merge branch 'development' into issues/exception_handling 4 years ago
BundleLauncher [MacOS] Launching Editor from ProjectManager and other misc. fixes 4 years ago
CrashHandler Update the FileIO Aliases (#4186) 4 years ago
DeltaCataloger Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
GridHub more fixes 4 years ago
ProjectManager O3DE.exe Project-Centric "Open Editor" fix (#5852) 4 years ago
PythonBindingsExample [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
RemoteConsole Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
SceneAPI [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
SerializeContextTools [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
Standalone Edit help menu lua documentation link (#4520) 4 years ago
TestImpactFramework LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
CMakeLists.txt [Mac] Generate O3DE SDK app bundle that can be notarized and distributed (#4150) 4 years ago