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o3de/Code/Framework/AzCore/AzCore
Esteban Papp dbc5d7a8bc
Cherry-pick of Linux deb package to stabilization (#5778)
* Cherry-pick 49e8f35858

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Merging differences from development of other changes that need to be there for deb packaging

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Picks a needed change for the installer

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes warning in mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Takes version from environment if defined

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Do not pick up version if it is empty string since that will also break version comparison

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* creating temp directories if they dont exist

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
..
Android Deprecate profiler categories based on global enum 5 years ago
Asset [SPEC-7644] Cherry Pick - ParallelDeepAssetReferences is failing intermittently (#5797) 4 years ago
Casting Improves numeric_cast compilation (#3995) 4 years ago
Component [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
Compression Modernization + AZStd::function compare fix. (#3680) 4 years ago
Console Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
Debug Switch stacktrace output to use Output function instead of AZ_Printf to avoid it being suppressed accidentally (#4805) 4 years ago
Driller Merge branch 'development' into cmake/warn_virtual 4 years ago
EBus [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
IO Update the FileIO Aliases (#4186) 4 years ago
IPC Modernization + AZStd::function compare fix. (#3680) 4 years ago
Interface Minimal TypeInfo header/reduce std interdependencies. (#2688) 5 years ago
JSON Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Jobs Some modifications required for restricted platforms: (#5624) 4 years ago
Math Fix brute force mesh intersection function (#5447) 4 years ago
Memory [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
Module Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
Name Fixed the other call to CreateVariable (#5561) 4 years ago
NativeUI Modernization + AZStd::function compare fix. (#3680) 4 years ago
Outcome Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformId Add linux equivalents for all the places that enumerate platforms (#3325) 5 years ago
Preprocessor Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RTTI Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
Script Removing redundant registration of script assets 4 years ago
ScriptCanvas Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Serialization Cherry-pick of Linux deb package to stabilization (#5778) 4 years ago
Settings [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
Slice Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Socket Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
State Modernization + AZStd::function compare fix. (#3680) 4 years ago
Statistics [development] Revived the statistical profiler (#4378) 4 years ago
StringFunc [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
Task Some modifications required for restricted platforms: (#5624) 4 years ago
Threading Updated with PR feedback. Created a common function to calculate the number of worker threads. 4 years ago
Time many bug fixes 4 years ago
UnitTest [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
UserSettings fixing AzCore for linux/windows virtual warn 4 years ago
Utils Fixed the return value of the ConvertToAbsolutePath function (#5195) 4 years ago
XML Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
std [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
AzCoreModule.cpp [development] Revived the statistical profiler (#4378) 4 years ago
AzCoreModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
BuildInfo.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Docs.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Platform.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Platform.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformDef.h remove unnecessary ALIGN macros 5 years ago
PlatformIncl.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformRestrictedFileDef.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
azcore_files.cmake Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
azcoretestcommon_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
base.h WIP 4 years ago