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o3de/Gems/Multiplayer/Code/Source/MultiplayerEditorGem.cpp

47 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/MultiplayerEditorGem.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
namespace Multiplayer
{
AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
MultiplayerEditorModule::MultiplayerEditorModule()
: MultiplayerModule()
{
// Append Editor specific descriptors
m_descriptors.insert(
m_descriptors.end(),
{
MultiplayerEditorSystemComponent::CreateDescriptor(),
});
}
MultiplayerEditorModule::~MultiplayerEditorModule() = default;
AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList requiredComponents = MultiplayerModule::GetRequiredSystemComponents();
requiredComponents.push_back(azrtti_typeid<MultiplayerEditorSystemComponent>());
return requiredComponents;
}
} // namespace Multiplayer
AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)