/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include namespace Multiplayer { AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0) MultiplayerEditorModule::MultiplayerEditorModule() : MultiplayerModule() { // Append Editor specific descriptors m_descriptors.insert( m_descriptors.end(), { MultiplayerEditorSystemComponent::CreateDescriptor(), }); } MultiplayerEditorModule::~MultiplayerEditorModule() = default; AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const { AZ::ComponentTypeList requiredComponents = MultiplayerModule::GetRequiredSystemComponents(); requiredComponents.push_back(azrtti_typeid()); return requiredComponents; } } // namespace Multiplayer AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)