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I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| LuaMaterialFunctorSourceData.cpp | 4 years ago | |
| MaterialFunctorSourceData.cpp | 4 years ago | |
| MaterialFunctorSourceDataRegistration.cpp | 4 years ago | |
| MaterialFunctorSourceDataSerializer.cpp | 4 years ago | |
| MaterialPropertyConnectionSerializer.cpp | 4 years ago | |
| MaterialPropertyGroupSerializer.cpp | 4 years ago | |
| MaterialPropertyId.cpp | 4 years ago | |
| MaterialPropertySerializer.cpp | 4 years ago | |
| MaterialPropertyValueSerializer.cpp | 4 years ago | |
| MaterialPropertyValueSourceData.cpp | 4 years ago | |
| MaterialPropertyValueSourceDataSerializer.cpp | 4 years ago | |
| MaterialSourceData.cpp | 4 years ago | |
| MaterialSourceDataSerializer.cpp | 4 years ago | |
| MaterialTypeSourceData.cpp | 4 years ago | |
| MaterialUtils.cpp | 4 years ago | |