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I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Common | 4 years ago | |
| Material | 4 years ago | |
| Shader | 4 years ago | |