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I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
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| AtomCore | 4 years ago | |
| AzAndroid/java/com/amazon | 5 years ago | |
| AzCore | 4 years ago | |
| AzFramework | 4 years ago | |
| AzGameFramework | 4 years ago | |
| AzManipulatorTestFramework | 4 years ago | |
| AzNetworking | 4 years ago | |
| AzQtComponents | 4 years ago | |
| AzTest | 4 years ago | |
| AzToolsFramework | 4 years ago | |
| GFxFramework | 4 years ago | |
| GridMate | 4 years ago | |
| CMakeLists.txt | 4 years ago | |