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o3de/Code/Framework
santorac 7d849cc0d2 Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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AtomCore Adding a temporary Orphan function to the InstanceDatabase (#4297) 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AzCore Fixed the other call to CreateVariable (#5561) 4 years ago
AzFramework Adding missing pragma once at XcbInputDeviceMouse.h (#5448) 4 years ago
AzGameFramework Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
AzManipulatorTestFramework More fixes 4 years ago
AzNetworking Merging latest dev 4 years ago
AzQtComponents bugifx: resolve crash with project manager (#5151) 4 years ago
AzTest Support for importing Json files (#4609) 4 years ago
AzToolsFramework Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component. 4 years ago
GFxFramework More fixes 4 years ago
GridMate Remove old "Integ" functionality from tests (#4688) 4 years ago
CMakeLists.txt Remove crcfix (#3294) 4 years ago