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o3de/Code
santorac 7d849cc0d2 Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Editor LYN-4946 | Merge Game Mode buttons in the Play Controls toolbar (#5557) 4 years ago
Framework Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component. 4 years ago
LauncherUnified Fixed all errors with default seeds (#5489) 4 years ago
Legacy Fix issue with Server Launcher debug console not accepting keystrokes (#5325) 4 years ago
Tools Merge pull request #5513 from aws-lumberyard-dev/Prism/DeleteUpdateGemsUI 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago