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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzFramework/Entity/EntityContext.h>
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namespace AzToolsFramework
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{
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//! Used to notify when the editor focus changes.
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class FocusModeNotifications
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = AzFramework::EntityContextId;
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//////////////////////////////////////////////////////////////////////////
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//! Triggered when the editor focus is changed to a different entity.
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//! @param previousFocusEntityId The entity the focus has been moved from.
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//! @param newFocusEntityId The entity the focus has been moved to.
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virtual void OnEditorFocusChanged(
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[[maybe_unused]] AZ::EntityId previousFocusEntityId, [[maybe_unused]] AZ::EntityId newFocusEntityId) {}
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protected:
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~FocusModeNotifications() = default;
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};
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using FocusModeNotificationBus = AZ::EBus<FocusModeNotifications>;
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} // namespace AzToolsFramework
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