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56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
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#include <Atom/RHI.Reflect/Limits.h>
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namespace AZ
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{
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namespace Render
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{
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//! This functor is used to pack and precalculate parameters required by subsurface scattering and transmission calculation
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class SubsurfaceTransmissionParameterFunctor final
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: public RPI::MaterialFunctor
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{
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friend class SubsurfaceTransmissionParameterFunctorSourceData;
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public:
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AZ_RTTI(SubsurfaceTransmissionParameterFunctor, "{1F95BF80-354E-4A65-9A9E-4C7276F8558F}", RPI::MaterialFunctor);
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static void Reflect(ReflectContext* context);
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using RPI::MaterialFunctor::Process;
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void Process(RuntimeContext& context) override;
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private:
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// Material property inputs...
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RPI::MaterialPropertyIndex m_mode;
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RPI::MaterialPropertyIndex m_scale;
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RPI::MaterialPropertyIndex m_power;
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RPI::MaterialPropertyIndex m_distortion;
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RPI::MaterialPropertyIndex m_attenuation;
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RPI::MaterialPropertyIndex m_shrinkFactor;
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RPI::MaterialPropertyIndex m_transmissionNdLBias;
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RPI::MaterialPropertyIndex m_distanceAttenuation;
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RPI::MaterialPropertyIndex m_tintColor;
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RPI::MaterialPropertyIndex m_thickness;
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RPI::MaterialPropertyIndex m_enabled;
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RPI::MaterialPropertyIndex m_scatterDistanceColor;
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RPI::MaterialPropertyIndex m_scatterDistanceIntensity;
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// Shader setting output...
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RHI::ShaderInputConstantIndex m_scatterDistance;
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RHI::ShaderInputConstantIndex m_transmissionParams;
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RHI::ShaderInputConstantIndex m_transmissionTintThickness;
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};
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} // namespace Render
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} // namespace AZ
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