This website works better with JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
You've already forked o3de
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1894cd60c7
development
monroegm-disable-blank-issue-2
main
2111.2
2111.1
2107.1
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '1894cd60c7'
${ noResults }
o3de
/
Gems
/
Atom
/
Feature
/
Common
/
Code
/
Source
/
Material
History
santorac
1894cd60c7
Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles
...
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
ConvertEmissiveUnitFunctor.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
ConvertEmissiveUnitFunctor.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
ConvertEmissiveUnitFunctorSourceData.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
ConvertEmissiveUnitFunctorSourceData.h
Renamed m_groups and m_properties to have "Old" in the name for clarity.
4 years ago
DrawListFunctor.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
DrawListFunctor.h
Gems/Atom
4 years ago
DrawListFunctorSourceData.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
DrawListFunctorSourceData.h
Gems/Atom
4 years ago
MaterialAssignment.cpp
extending conversions from script to other numeric types
4 years ago
MaterialAssignmentId.cpp
Fixed the MaterialAssignmentId version converter to properly handle the default material assignment slot.
4 years ago
MaterialAssignmentSerializer.cpp
Temporary fix for material component losing image overrides with prefabs
4 years ago
MaterialAssignmentSerializer.h
Temporary fix for material component losing image overrides with prefabs
4 years ago
MaterialConverterSystemComponent.cpp
Changed the .material file format to use a flat list for material property values, instead of a tree structure.
4 years ago
MaterialConverterSystemComponent.h
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
4 years ago
SubsurfaceTransmissionParameterFunctor.cpp
Refactor thin transmission factor variable packing and visibility + use thickness to modulate transmission distance
4 years ago
SubsurfaceTransmissionParameterFunctor.h
Refactor thin transmission factor variable packing and visibility + use thickness to modulate transmission distance
4 years ago
SubsurfaceTransmissionParameterFunctorSourceData.cpp
Refactor thin transmission factor variable packing and visibility + use thickness to modulate transmission distance
4 years ago
SubsurfaceTransmissionParameterFunctorSourceData.h
Refactor thin transmission factor variable packing and visibility + use thickness to modulate transmission distance
4 years ago
Transform2DFunctor.cpp
Calculating uv transforms for terrain detail materials (
#7375
)
4 years ago
Transform2DFunctor.h
Calculating uv transforms for terrain detail materials (
#7375
)
4 years ago
Transform2DFunctorSourceData.cpp
Calculating uv transforms for terrain detail materials (
#7375
)
4 years ago
Transform2DFunctorSourceData.h
Calculating uv transforms for terrain detail materials (
#7375
)
4 years ago
UseTextureFunctor.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
UseTextureFunctor.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
UseTextureFunctorSourceData.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago
UseTextureFunctorSourceData.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
4 years ago