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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/Specific/MSAAResolveFullScreenPass.cpp
T
Doug McDiarmid 5137a8aec5 Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
Changed MSAAResolvePass to disable itself in non-MSAA pipelines.
2021-06-21 02:45:59 -07:00

45 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/RPI.Public/Pass/Specific/MSAAResolveFullScreenPass.h>
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
namespace AZ
{
namespace RPI
{
RPI::Ptr<MSAAResolveFullScreenPass> MSAAResolveFullScreenPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<MSAAResolveFullScreenPass> pass = aznew MSAAResolveFullScreenPass(descriptor);
return AZStd::move(pass);
}
MSAAResolveFullScreenPass::MSAAResolveFullScreenPass(const RPI::PassDescriptor& descriptor)
: RPI::FullscreenTrianglePass(descriptor)
{
}
bool MSAAResolveFullScreenPass::IsEnabled() const
{
// check Pass base class first to see if the Pass is explicitly disabled
if (!Pass::IsEnabled())
{
return false;
}
// check render pipeline MSAA sample count
return (m_pipeline->GetRenderSettings().m_multisampleState.m_samples > 1);
}
} // namespace RPI
} // namespace AZ