/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace RPI { RPI::Ptr MSAAResolveFullScreenPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew MSAAResolveFullScreenPass(descriptor); return AZStd::move(pass); } MSAAResolveFullScreenPass::MSAAResolveFullScreenPass(const RPI::PassDescriptor& descriptor) : RPI::FullscreenTrianglePass(descriptor) { } bool MSAAResolveFullScreenPass::IsEnabled() const { // check Pass base class first to see if the Pass is explicitly disabled if (!Pass::IsEnabled()) { return false; } // check render pipeline MSAA sample count return (m_pipeline->GetRenderSettings().m_multisampleState.m_samples > 1); } } // namespace RPI } // namespace AZ