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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzFramework/Physics/AnimationConfiguration.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace Physics
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimationConfiguration, AZ::SystemAllocator, 0)
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void AnimationConfiguration::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AnimationConfiguration>()
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->Version(3)
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->Field("hitDetectionConfig", &AnimationConfiguration::m_hitDetectionConfig)
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->Field("ragdollConfig", &AnimationConfiguration::m_ragdollConfig)
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->Field("clothConfig", &AnimationConfiguration::m_clothConfig)
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->Field("simulatedObjectColliderConfig", &AnimationConfiguration::m_simulatedObjectColliderConfig)
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;
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}
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}
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} // Physics
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