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o3de/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp

32 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Physics/AnimationConfiguration.h>
#include <AzCore/Serialization/EditContext.h>
namespace Physics
{
AZ_CLASS_ALLOCATOR_IMPL(AnimationConfiguration, AZ::SystemAllocator, 0)
void AnimationConfiguration::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<AnimationConfiguration>()
->Version(3)
->Field("hitDetectionConfig", &AnimationConfiguration::m_hitDetectionConfig)
->Field("ragdollConfig", &AnimationConfiguration::m_ragdollConfig)
->Field("clothConfig", &AnimationConfiguration::m_clothConfig)
->Field("simulatedObjectColliderConfig", &AnimationConfiguration::m_simulatedObjectColliderConfig)
;
}
}
} // Physics