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o3de/Code/Framework/AzNetworking/AzNetworking/Serialization
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
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AbstractValue.h Initial commit 5 years ago
AzContainerSerializers.h Various bug fixes to get entity replication working 5 years ago
DeltaSerializer.cpp Initial commit 5 years ago
DeltaSerializer.h Initial commit 5 years ago
DeltaSerializer.inl Initial commit 5 years ago
HashSerializer.cpp Various local prediction and input processing related fixes 5 years ago
HashSerializer.h Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
ISerializer.h Initial commit 5 years ago
ISerializer.inl Refactored root spawnable instantiation, added selective instantiation of root spawnable entities 5 years ago
NetworkInputSerializer.cpp Initial commit 5 years ago
NetworkInputSerializer.h Initial commit 5 years ago
NetworkInputSerializer.inl Initial commit 5 years ago
NetworkOutputSerializer.cpp Initial commit 5 years ago
NetworkOutputSerializer.h Initial commit 5 years ago
NetworkOutputSerializer.inl Initial commit 5 years ago
StringifySerializer.cpp Ported the local prediction player controller component 5 years ago
StringifySerializer.h Ported the local prediction player controller component 5 years ago
TrackChangedSerializer.h Initial commit 5 years ago
TrackChangedSerializer.inl Initial commit 5 years ago