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294 lines
9.6 KiB
C++
294 lines
9.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBoxAtomRenderMesh.h"
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#include <Rendering/Atom/WhiteBoxMeshAtomData.h>
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#include <Rendering/WhiteBoxRenderData.h>
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#include <Util/WhiteBoxMathUtil.h>
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#include <Viewport/WhiteBoxViewportConstants.h>
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#include <Atom/RPI.Public/Model/Model.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <Atom/RPI.Reflect/Model/ModelAssetCreator.h>
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#include <Atom/RPI.Reflect/Model/ModelLodAssetCreator.h>
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#include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AzCore/Math/PackedVector3.h>
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namespace WhiteBox
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{
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bool AtomRenderMesh::AreAttributesValid() const
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{
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bool attributesAreValid = true;
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for (const auto& attribute : m_attributes)
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{
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AZStd::visit(
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[&attributesAreValid](const auto& att)
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{
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if (!att->IsValid())
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{
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attributesAreValid = false;
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}
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},
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attribute);
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}
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return attributesAreValid;
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}
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bool AtomRenderMesh::CreateMeshBuffers(const WhiteBoxMeshAtomData& meshData)
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{
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m_indexBuffer = AZStd::make_unique<IndexBuffer>(meshData.GetIndices());
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CreateAttributeBuffer<AttributeType::Position>(meshData.GetPositions());
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CreateAttributeBuffer<AttributeType::Normal>(meshData.GetNormals());
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CreateAttributeBuffer<AttributeType::Tangent>(meshData.GetTangents());
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CreateAttributeBuffer<AttributeType::Bitangent>(meshData.GetBitangents());
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CreateAttributeBuffer<AttributeType::UV>(meshData.GetUVs());
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CreateAttributeBuffer<AttributeType::Color>(meshData.GetColors());
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return AreAttributesValid();
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}
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bool AtomRenderMesh::UpdateMeshBuffers(const WhiteBoxMeshAtomData& meshData)
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{
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UpdateAttributeBuffer<AttributeType::Position>(meshData.GetPositions());
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UpdateAttributeBuffer<AttributeType::Normal>(meshData.GetNormals());
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UpdateAttributeBuffer<AttributeType::Tangent>(meshData.GetTangents());
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UpdateAttributeBuffer<AttributeType::Bitangent>(meshData.GetBitangents());
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UpdateAttributeBuffer<AttributeType::UV>(meshData.GetUVs());
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UpdateAttributeBuffer<AttributeType::Color>(meshData.GetColors());
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return AreAttributesValid();
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}
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void AtomRenderMesh::AddLodBuffers(AZ::RPI::ModelLodAssetCreator& modelLodCreator)
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{
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modelLodCreator.SetLodIndexBuffer(m_indexBuffer->GetBuffer());
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for (auto& attribute : m_attributes)
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{
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AZStd::visit(
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[&modelLodCreator](auto& att)
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{
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att->AddLodStreamBuffer(modelLodCreator);
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},
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attribute);
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}
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}
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void AtomRenderMesh::AddMeshBuffers(AZ::RPI::ModelLodAssetCreator& modelLodCreator)
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{
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modelLodCreator.SetMeshIndexBuffer(m_indexBuffer->GetBufferAssetView());
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for (auto& attribute : m_attributes)
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{
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AZStd::visit(
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[&modelLodCreator](auto&& att)
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{
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att->AddMeshStreamBuffer(modelLodCreator);
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},
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attribute);
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}
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}
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bool AtomRenderMesh::CreateLodAsset(const WhiteBoxMeshAtomData& meshData)
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{
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if (!CreateMeshBuffers(meshData))
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{
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return false;
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}
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AZ::RPI::ModelLodAssetCreator modelLodCreator;
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modelLodCreator.Begin(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
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AddLodBuffers(modelLodCreator);
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modelLodCreator.BeginMesh();
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modelLodCreator.SetMeshAabb(meshData.GetAabb());
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// set the default material
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if (auto materialAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::MaterialAsset>(TexturedMaterialPath.data()))
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{
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AZ::RPI::ModelMaterialSlot materialSlot;
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materialSlot.m_stableId = 0;
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materialSlot.m_defaultMaterialAsset = materialAsset;
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modelLodCreator.SetMeshMaterialSlot(materialSlot);
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}
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else
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{
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AZ_Error("CreateLodAsset", false, "Could not load material.");
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return false;
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}
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AddMeshBuffers(modelLodCreator);
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modelLodCreator.EndMesh();
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if (!modelLodCreator.End(m_lodAsset))
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{
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AZ_Error("CreateLodAsset", false, "Couldn't create LoD asset.");
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return false;
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}
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if (!m_lodAsset.IsReady())
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{
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AZ_Error("CreateLodAsset", false, "LoD asset is not ready.");
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return false;
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}
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if (!m_lodAsset.Get())
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{
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AZ_Error("CreateLodAsset", false, "LoD asset is nullptr.");
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return false;
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}
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return true;
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}
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void AtomRenderMesh::CreateModelAsset()
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{
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AZ::RPI::ModelAssetCreator modelCreator;
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modelCreator.Begin(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
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modelCreator.SetName(ModelName);
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modelCreator.AddLodAsset(AZStd::move(m_lodAsset));
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modelCreator.End(m_modelAsset);
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}
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bool AtomRenderMesh::CreateModel(AZ::EntityId entityId)
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{
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m_model = AZ::RPI::Model::FindOrCreate(m_modelAsset);
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m_meshFeatureProcessor =
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AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::MeshFeatureProcessorInterface>(entityId);
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if (!m_meshFeatureProcessor)
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{
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AZ_Error(
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"MeshComponentController", m_meshFeatureProcessor,
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"Unable to find a MeshFeatureProcessorInterface on the entityId.");
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return false;
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}
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m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
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m_meshHandle = m_meshFeatureProcessor->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_modelAsset });
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return true;
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}
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bool AtomRenderMesh::MeshRequiresFullRebuild([[maybe_unused]] const WhiteBoxMeshAtomData& meshData) const
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{
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return meshData.VertexCount() != m_vertexCount;
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}
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bool AtomRenderMesh::CreateMesh(const WhiteBoxMeshAtomData& meshData, AZ::EntityId entityId)
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{
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if (!CreateLodAsset(meshData))
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{
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// TODO: LYN-808
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return false;
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}
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CreateModelAsset();
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if (!CreateModel(entityId))
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{
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// TODO: LYN-808
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return false;
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}
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m_vertexCount = meshData.VertexCount();
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return true;
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}
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bool AtomRenderMesh::DoesMeshRequireFullRebuild([[maybe_unused]] const WhiteBoxMeshAtomData& meshData) const
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{
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// this has been disabled due to a some recent updates with Atom that a) cause visual artefacts
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// when updating the buffers and b) have a big performance boost when rebuilding from scratch anyway.
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//
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// this method for building the mesh will probably be replace anyway when the Atom DynamicDraw support
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// comes online.
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return true; // meshData.VertexCount() != m_vertexCount;
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}
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void AtomRenderMesh::BuildMesh(
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const WhiteBoxRenderData& renderData, const AZ::Transform& worldFromLocal, AZ::EntityId entityId)
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{
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const WhiteBoxFaces culledFaceList = BuildCulledWhiteBoxFaces(renderData.m_faces);
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const WhiteBoxMeshAtomData meshData(culledFaceList);
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if (DoesMeshRequireFullRebuild(meshData))
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{
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if (!CreateMesh(meshData, entityId))
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{
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// TODO: LYN-808
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return;
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}
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}
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else
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{
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if (!UpdateMeshBuffers(meshData))
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{
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// TODO: LYN-808
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return;
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}
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}
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UpdateTransform(worldFromLocal);
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}
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void AtomRenderMesh::UpdateTransform(const AZ::Transform& worldFromLocal)
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{
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m_meshFeatureProcessor->SetTransform(m_meshHandle, worldFromLocal);
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}
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void AtomRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material)
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{
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// TODO: LYN-784
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// colors: vertex colors probs not used.
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// (use constant color for material -> material editor)
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//
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// m_meshFeatureProcessor->SetMaterialAssignmentMap() (not in spectra mainline yet)
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//
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// for now:
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// m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
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// MaterialAssignmentMap materialMap;
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// materialMap[DefaultMaterialAssignmentId] = (see below)
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// m_meshHandle = m_meshFeatureProcessor->AcquireMesh(m_modelAsset, materialMap)
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// from tommy (SkinnedMeshContainer.cpp)
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/*
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auto materialAsset =
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AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::MaterialAsset>(SkinnedMeshMaterial); auto
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materialOverrideInstance = AZ::RPI::Material::FindOrCreate(materialAsset);
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AZ::Render::MaterialAssignmentMap materialMap;
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materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = materialAsset;
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materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = materialOverrideInstance;
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*/
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/*
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changing material properties:
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(todo)
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*/
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}
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bool AtomRenderMesh::IsVisible() const
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{
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// TODO: LYN-788
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return true;
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}
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void AtomRenderMesh::SetVisiblity([[maybe_unused]] bool visibility)
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{
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// TODO: LYN-788
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// hide: m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
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// show: m_meshHandle = m_meshFeatureProcessor->AcquireMesh(m_modelAsset);
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}
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} // namespace WhiteBox
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