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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp

108 lines
6.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SkyBox/EditorPhysicalSkyComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace Render
{
void EditorPhysicalSkyComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorPhysicalSkyComponent, BaseClass>()
->Version(1, ConvertToEditorRenderComponentAdapter<1>);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorPhysicalSkyComponent>(
"Physical Sky", "Physical Sky render the background of your scene with physical simulation")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/")
;
editContext->Class<PhysicalSkyComponentController>(
"PhysicalSkyComponentController", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &PhysicalSkyComponentController::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
editContext->Class<PhysicalSkyComponentConfig>(
"PhysicalSkyComponentConfig", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(Edit::UIHandlers::ComboBox, &PhysicalSkyComponentConfig::m_intensityMode, "Intensity Mode", "Specifying the light unit")
->EnumAttribute(PhotometricUnit::Ev100Luminance, "Ev100")
->EnumAttribute(PhotometricUnit::Nit, "Nit")
->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_skyIntensity, "Sky Intensity", "Brightness of the sky")
->Attribute(AZ::Edit::Attributes::Min, &PhysicalSkyComponentConfig::GetSkyIntensityMin)
->Attribute(AZ::Edit::Attributes::Max, &PhysicalSkyComponentConfig::GetSkyIntensityMax)
->Attribute(Edit::Attributes::Suffix, &PhysicalSkyComponentConfig::GetIntensitySuffix)
->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_sunIntensity, "Sun Intensity", "Brightness of the sun")
->Attribute(AZ::Edit::Attributes::Min, &PhysicalSkyComponentConfig::GetSunIntensityMin)
->Attribute(AZ::Edit::Attributes::Max, &PhysicalSkyComponentConfig::GetSunIntensityMax)
->Attribute(Edit::Attributes::Suffix, &PhysicalSkyComponentConfig::GetIntensitySuffix)
->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_sunRadiusFactor, "Sun Radius Factor", "A factor for Physical sun radius in millions of km. 1 unit is 695,508 km")
->Attribute(AZ::Edit::Attributes::Min, 0.1f)
->Attribute(AZ::Edit::Attributes::Max, 2.f)
->DataElement(AZ::Edit::UIHandlers::Slider, &PhysicalSkyComponentConfig::m_turbidity, "Turbidity", "A measure of the aerosol content in the air. Default is 1.")
->Attribute(AZ::Edit::Attributes::Min, 1)
->Attribute(AZ::Edit::Attributes::Max, 10)
->Attribute(AZ::Edit::Attributes::Step, 1)
->DataElement(AZ::Edit::UIHandlers::Default, &PhysicalSkyComponentConfig::m_skyBoxFogSettings, "Fog", "Fog settings for rendering on top of physical sky")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<EditorPhysicalSkyComponent>()
->RequestBus("PhysicalSkyRequestBus")
->RequestBus("SkyBoxFogRequestBus");
behaviorContext->ConstantProperty("EditorPhysicalSkyComponentTypeId", BehaviorConstant(Uuid(EditorPhysicalSkyComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
EditorPhysicalSkyComponent::EditorPhysicalSkyComponent(const PhysicalSkyComponentConfig& config)
: BaseClass(config)
{
}
u32 EditorPhysicalSkyComponent::OnConfigurationChanged()
{
// If the intensity mode changes in the editor, convert the photometric value and update the intensity
if (m_controller.m_configuration.m_intensityMode != m_controller.m_skyPhotometricValue.GetType())
{
m_controller.m_skyPhotometricValue.ConvertToPhotometricUnit(m_controller.m_configuration.m_intensityMode);
m_controller.m_configuration.m_skyIntensity = m_controller.m_skyPhotometricValue.GetIntensity();
m_controller.m_sunPhotometricValue.ConvertToPhotometricUnit(m_controller.m_configuration.m_intensityMode);
m_controller.m_configuration.m_sunIntensity = m_controller.m_sunPhotometricValue.GetIntensity();
}
BaseClass::OnConfigurationChanged();
return Edit::PropertyRefreshLevels::AttributesAndValues;
}
}
}