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* Bumped up terrain world limit to allow up to (and including) 4096 x 4096. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changed loop calculations to handle floating-point math better. By looping on floating-point values, query resolutions of unstable values like "0.200000007" would sometimes cause the loop to go one more time than it should. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>