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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace VirtualGamepad
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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class VirtualGamepadButtonRequests : public AZ::EBusTraits
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{
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public:
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////////////////////////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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using BusIdType = AZStd::string;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Query whether the virtual button is currently pressed or not
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//! \return True if the virtual button is currently pressed, false otherwise
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virtual bool IsPressed() const = 0;
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};
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using VirtualGamepadButtonRequestBus = AZ::EBus<VirtualGamepadButtonRequests>;
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}
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